Platforms
A solution for most platforms, running locally and on device
iOS framework
Easy development with a self-contained iOS dynamic framework, the same that underpins our own App.
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Objective C interface (header) to configure, launch and manage the stream
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Use our included client to stream UDP packets or register a callback to receive directly in your app
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Demo app showing how to preview the camera and use the engine
Android Library (.aar)
Easy development with our self-contained .aar bundle.
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Simple Java interface over native code to configure, launch and manage the stream
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Camera managed with CameraX to expose configuration for different hardware
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Use our included client to stream UDP packets or register a callback to receive directly in your app
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Supports GPU (preferred), CPU and NNAPI inference
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Demo app showing how to preview the camera and use the engine
Note: currently only available as a framework for our licensees to embed in their own apps.
Unreal Engine Windows Webcam Integration
Plugin extension to our main LiveLink plugin which runs our engine natively on Windows within Unreal
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Animate from webcam, no networking needed
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Fully manage from within the Unreal Engine using our blueprint/C++ webcam class
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Visualize camera directly with in-game HUD
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CPU only (UE generally needs all of the GPU)
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Demo project showing how to use
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<25ms model latency, 11% CPU usage at 30fps camera on Intel I9. More optimizations to come
Note: Currently only available to our licensees. We are planning to release a Windows app in 2023
Windows DLL
Linux Library
Easy development with our dll for Windows
or library for Linux.
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Simple pure C interface from a single header to configure, launch and manage the stream
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Camera managed with OpenCV drivers
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Use our included client to stream UDP packets (locally or externally) or register a callback to receive directly in your program
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Supports CPU (windows) or
both CPU and GPU (Linux) -
Demo C++ main app showing how to preview the camera and use the engine
Note: Currently only available to our licensees. We are planning to release a Windows app in 2023